package com.androidgame.framework.testgame;

import java.util.List;

import com.androidgame.framework.Game;
import com.androidgame.framework.Graphics;
//import com.androidgame.framework.Input.TouchEvent;
import com.androidgame.framework.Screen;

//class derive from Screen again and implement an adequate constructor for it
public class MainMenuScreen extends Screen 
{
	public MainMenuScreen(Game game) 
	{
		super(game);
	}
	
	//checks for button presses and reacts accordingly
	public void update(float deltaTime) 
	{
	
             //change to red
           // canvas.drawRGB(255, 0, 0);
            
            game.getGraphics().clear(0xff0000);
            
	}
	
	//render our main menu screen
	public void present(float deltaTime) 
	{
		
	}

	public void pause() 
	{
		
	}

	public void resume() 
	{
	}

	public void dispose() 
	{
	}
}